# Containment Laboratory (UFO Crash Site and Recovery Facility)

Composed example for UFO Crash Site and Recovery Facility.

- **URL:** https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-containment-labor-9d4d002f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/12123/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ufo-crash-site-and-recovery-facility-containment-labor-9d4d002f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Realistic, Kit / Set
- **Geometry:** 34,228 triangles, 58,744 vertices, 80 meshes, 8 materials, 0 textures
- **Size (m):** 18.26 × 8.6 × 24.71
- **Animations:** none
- **File size:** 1.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The containment suite laid out on three open bay floors with the hangar gable wall closing the far end: two sealed cells with viewing windows at the head of the room, an empty specimen tank beside one holding an abstract suspended mass, an examination table under its lamp, a five-position console bank at the near end, two cryogenic pods and two sample racks down one wall, two analysis benches down the other, a walk-through decontamination arch and an observation gantry overlooking the floor. A cutaway hull section and a torn panel are laid out for study. Layout artifact; static geometry only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12123/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ContainmentLaboratoryUFOCrashSiteAndRecoveryFacility(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12123/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/12123/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/12123/v1/model.glb" alt="Containment Laboratory (UFO Crash Site and Recovery Facility)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12123/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/12123/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ufo-crash-site-and-recovery-facility-containment-labor-9d4d002f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.