# Talkback Panel (TV Studio and Broadcast Gallery)

A 300 mm talkback station for a gallery desk: eight amber key buttons and a red cut key on a raked face, a gooseneck microphone on its boss and an alloy front edge. This is what the director speaks to the floor on.

- **URL:** https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-talkback-panel-33e20820
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35515/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tv-studio-and-broadcast-gallery-talkback-panel-33e20820
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 648 triangles, 1,410 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.3 × 0.372 × 0.286
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 300 mm talkback station for a gallery desk: eight amber key buttons and a red cut key on a raked face, a gooseneck microphone on its boss and an alloy front edge. This is what the director speaks to the floor on. The gooseneck is modelled at one bend and does not articulate. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35515/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TalkbackPanelTVStudioAndBroadcastGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35515/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35515/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35515/v1/model.glb" alt="Talkback Panel (TV Studio and Broadcast Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35515/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35515/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tv-studio-and-broadcast-gallery-talkback-panel-33e20820 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.