# Prop Store Shelving Bay (TV Studio and Broadcast Gallery)

A 1.4 m slotted steel shelving bay 2.1 m tall with four decks, stocked with nine prop crates in timber, amber, teal and cream with dark strapping, and an amber kick rail along the bottom. It is the back of house bay a studio keeps its dressing on.

- **URL:** https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-prop-store-shelving-322ea402
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35525/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tv-studio-and-broadcast-gallery-prop-store-shelving-322ea402
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,224 triangles, 7,260 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 1.4 × 2.25 × 0.56
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.4 m slotted steel shelving bay 2.1 m tall with four decks, stocked with nine prop crates in timber, amber, teal and cream with dark strapping, and an amber kick rail along the bottom. It is the back of house bay a studio keeps its dressing on. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35525/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PropStoreShelvingBayTVStudioAndBroadcastGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35525/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35525/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35525/v1/model.glb" alt="Prop Store Shelving Bay (TV Studio and Broadcast Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35525/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35525/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tv-studio-and-broadcast-gallery-prop-store-shelving-322ea402 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.