# On Air Light (TV Studio and Broadcast Gallery)

A 720 mm illuminated studio door light: a dark box with a red emissive face behind two cream bars, on an alloy hood and two side brackets that hold it off the wall. It is the one thing in a studio that is meant to be read from the corridor.

- **URL:** https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-on-air-light-76a73bf2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35508/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tv-studio-and-broadcast-gallery-on-air-light-76a73bf2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 448 triangles, 1,009 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.82 × 0.31 × 0.131
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 720 mm illuminated studio door light: a dark box with a red emissive face behind two cream bars, on an alloy hood and two side brackets that hold it off the wall. It is the one thing in a studio that is meant to be read from the corridor. The face is lit geometry with abstract bars rather than lettering, so no wording is baked into the model. Nothing on it moves. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35508/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OnAirLightTVStudioAndBroadcastGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35508/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35508/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35508/v1/model.glb" alt="On Air Light (TV Studio and Broadcast Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35508/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35508/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tv-studio-and-broadcast-gallery-on-air-light-76a73bf2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.