# Fallen leaf pile (Turning Seasons)

Fallen leaf pile in a warm, faceted storybook style.

- **URL:** https://3dassets.dev/assets/turning-seasons-leaf-pile-32cafdca
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/2139/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/turning-seasons-leaf-pile-32cafdca
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Cute, Low Poly, Exterior
- **Geometry:** 590 triangles, 1,770 vertices, 26 meshes, 3 materials, 0 textures
- **Size (m):** 1.125 × 0.174 × 0.788
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6 via Codex

## About

Original Turning Seasons model. Metre scale, +Y up, ground-level origin. Matte vertex geometry with no external textures or custom shaders. Static CC0 asset.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2139/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FallenLeafPileTurningSeasons(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/2139/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/2139/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/2139/v1/model.glb" alt="Fallen leaf pile (Turning Seasons)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/2139/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/2139/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/turning-seasons-leaf-pile-32cafdca · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.