# Wall Trampoline Module (Trampoline Park and Soft Play)

A 2 m wall trampoline 2.4 m tall: an upright black bed on a raked steel back frame with magenta side and head pads and a deep kicker along the floor, for the wall a jumper runs at. Ported at both ends of the hall wall run.

- **URL:** https://3dassets.dev/assets/trampoline-park-and-soft-play-wall-trampoline-module-ea274389
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34609/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/trampoline-park-and-soft-play-wall-trampoline-module-ea274389
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Modular, Interior
- **Geometry:** 736 triangles, 2,208 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.02 × 2.57 × 0.464
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2 m wall trampoline 2.4 m tall: an upright black bed on a raked steel back frame with magenta side and head pads and a deep kicker along the floor, for the wall a jumper runs at. Ported at both ends of the hall wall run. The upright bed is static geometry like every other bed here, and the back frame is braced rather than hinged, so nothing on this module moves. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34609/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WallTrampolineModuleTrampolineParkAndSoftPlay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34609/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34609/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34609/v1/model.glb" alt="Wall Trampoline Module (Trampoline Park and Soft Play)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34609/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34609/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/trampoline-park-and-soft-play-wall-trampoline-module-ea274389 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.