# Soft Play Net Wall Module (Trampoline Park and Soft Play)

A 2 m net wall 1.8 m tall: two steel posts in blue padded sleeves, a black cord mesh between them and an amber head rail and kick rail, for the see through barrier round a soft play floor. Ported at both ends so a run of them closes an area off.

- **URL:** https://3dassets.dev/assets/trampoline-park-and-soft-play-soft-play-net-wall-modul-17a1dd50
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34628/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/trampoline-park-and-soft-play-soft-play-net-wall-modul-17a1dd50
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Modular, Interior
- **Geometry:** 756 triangles, 2,268 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.12 × 1.86 × 0.24
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2 m net wall 1.8 m tall: two steel posts in blue padded sleeves, a black cord mesh between them and an amber head rail and kick rail, for the see through barrier round a soft play floor. Ported at both ends so a run of them closes an area off. Lower than the court divider on purpose, so an adult can see over it from the cafe. The mesh is rigid cord at rest and nothing here is rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34628/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SoftPlayNetWallModuleTrampolineParkAndSoftPlay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34628/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34628/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34628/v1/model.glb" alt="Soft Play Net Wall Module (Trampoline Park and Soft Play)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34628/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34628/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/trampoline-park-and-soft-play-soft-play-net-wall-modul-17a1dd50 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.