# Tool hire depot with trade counter and plant yard (Tool Hire Depot and Plant Yard)

A working tool and plant hire depot 21 m by 15 m. Inside the shed the trade counter runs across the front in four sections, two of them with tills and screens, with the back shelving and the collection rack of tagged tools behind it and the rate board, agreement stand,...

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-ee36353d-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35340/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-ee36353d-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 62,752 triangles, 141,959 vertices, 411 meshes, 12 materials, 2 textures
- **Size (m):** 21.7 × 5.414 × 15.423
- **Animations:** none
- **File size:** 2.65 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A working tool and plant hire depot 21 m by 15 m. Inside the shed the trade counter runs across the front in four sections, two of them with tills and screens, with the back shelving and the collection rack of tagged tools behind it and the rate board, agreement stand, waiting bench and queue rail on the customer side. The back wall carries the consumables rack of discs, bits and fixings, the PPE stand of helmets, gloves and ear defenders, the parts bin wall, the oil and grease shelf and the fitter's repair bench with its vice and shadow board, with the PAT test bench on the right hand wall beside the staff door. A run of heavy duty racking stands down the left side, one bay loaded with cased tools, breakers and a strapped pallet and one bay empty, with the ladder rack beyond it. The wash bay frame with its jet washer stands over the channel drain in the middle of the floor, and the hire fleet is staged around it: a cement mixer, a scaffold tower two sections high, a pressure washer, a generator, a site transformer with festoon lights, a floor sander, a carpet cleaner, a dehumidifier, a steam stripper, a lead drum, a disc cutter, a breaker rack and a wheelbarrow. Through the roller shutter door the fenced yard holds the plant on marked bays: a mini excavator, a site dumper, a forklift, a plate compactor, a trench rammer, a floor saw, a towable lighting tower, a plant trailer and a stack of adjustable props, with the fuel bowser, the site office cabin, floodlight masts, a yard bin and mesh fencing with its gate closing the site.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35340/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ToolHireDepotWithTradeCounterAndPlantYardToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35340/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35340/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35340/v1/model.glb" alt="Tool hire depot with trade counter and plant yard (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35340/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35340/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-ee36353d-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.