# Breaker and rotary drill rack (Tool Hire Depot and Plant Yard)

Mobile A frame rack 1.6 m tall carrying the percussive fleet: three orange breakers stood on their chisel points with charcoal handle bows, two rotary hammers hooked by their side handles, a tray of pointed and flat steels and a coil of hose.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-f9f946fd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35310/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-f9f946fd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,044 triangles, 4,622 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.5 × 1.59 × 0.89
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Mobile A frame rack 1.6 m tall carrying the percussive fleet: three orange breakers stood on their chisel points with charcoal handle bows, two rotary hammers hooked by their side handles, a tray of pointed and flat steels and a coil of hose. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.50 by 1.59 by 0.89 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The breakers, their chisels and the hoses are modelled solid on the rack and nothing lifts out; the rack has no wheels. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35310/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BreakerAndRotaryDrillRackToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35310/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35310/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35310/v1/model.glb" alt="Breaker and rotary drill rack (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35310/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35310/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-f9f946fd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.