# PAT test bench (Tool Hire Depot and Plant Yard)

Portable appliance test bench 1.8 m wide: a steel framed bench with a cream worktop carrying a charcoal test set with a socket panel and a lead tester, a printer of pass labels, a tray of failed leads and a blue results board on the upstand.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-e97b6523
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35335/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-e97b6523
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,088 triangles, 2,451 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.82 × 1.42 × 0.775
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Portable appliance test bench 1.8 m wide: a steel framed bench with a cream worktop carrying a charcoal test set with a socket panel and a lead tester, a printer of pass labels, a tray of failed leads and a blue results board on the upstand. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.82 by 1.42 by 0.78 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The test set, its leads and the label printer are modelled solid on the bench; nothing here opens or moves. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35335/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PATTestBenchToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35335/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35335/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35335/v1/model.glb" alt="PAT test bench (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35335/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35335/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-e97b6523 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.