# Depot yard ground tile, 3 m (Tool Hire Depot and Plant Yard)

Power floated concrete yard module 3 m square and 120 mm thick with saw cut joints running each way, a worn charcoal traffic scuff down the middle and edge ports on all four sides.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d299c11e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35287/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d299c11e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 60 triangles, 140 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 3 × 0.126 × 3
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Power floated concrete yard module 3 m square and 120 mm thick with saw cut joints running each way, a worn charcoal traffic scuff down the middle and edge ports on all four sides. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.00 by 0.13 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the joints and the scuff are modelled as shallow raised films, not decals. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35287/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DepotYardGroundTile3MToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35287/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35287/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35287/v1/model.glb" alt="Depot yard ground tile, 3 m (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35287/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35287/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d299c11e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.