# Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy tower frame section 1.8 m wide, 1.5 m tall and 1.2 m deep: two rung end frames in steel with blue spigots, two diagonal braces, a timber faced platform deck with a charcoal hatch surround and toeboards, stacking on the section below.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-bb7dd131
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35322/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-bb7dd131
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 852 triangles, 1,888 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 1.8 × 1.641 × 1.167
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Alloy tower frame section 1.8 m wide, 1.5 m tall and 1.2 m deep: two rung end frames in steel with blue spigots, two diagonal braces, a timber faced platform deck with a charcoal hatch surround and toeboards, stacking on the section below. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.80 by 1.64 by 1.17 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The origin is the centre of the frame's footprint at deck level, so a second section drops on at a clear 1.5 m and the spigots line up. Static geometry; no rig, collision or navigation data. The braces, the spigots and the platform hooks are modelled solid; nothing on this section moves and the castors are part of the base frame, not this piece. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35322/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AlloyScaffoldTowerSectionToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35322/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35322/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35322/v1/model.glb" alt="Alloy scaffold tower section (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35322/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35322/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-bb7dd131 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.