# Mini excavator with raising boom (Tool Hire Depot and Plant Yard)

1.7 tonne rubber tracked mini excavator 3.6 m long: a yellow house with a charcoal canopy and glazed cab, a dozer blade on the front, a boom that raises on its foot pin and a toothed bucket that curls, parented to the boom so it travels with it.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-8120e9d5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35324/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-8120e9d5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Animated, Exterior
- **Geometry:** 2,016 triangles, 4,630 vertices, 9 meshes, 7 materials, 0 textures
- **Size (m):** 1.54 × 2.63 × 4.32
- **Animations:** boom-open, boom-close, bucket-open, bucket-close
- **File size:** 0.09 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

1.7 tonne rubber tracked mini excavator 3.6 m long: a yellow house with a charcoal canopy and glazed cab, a dozer blade on the front, a boom that raises on its foot pin and a toothed bucket that curls, parented to the boom so it travels with it. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.54 by 2.63 by 4.32 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The bucket hangs off the boom as a parented node, so raising the boom carries the bucket with it. Rigid node-transform clips: boom-open, boom-close, bucket-open and bucket-close. No skinning. The rubber tracks, the idlers and the rollers are modelled solid and never drive, the boom and bucket rams are solid stubs that never extend, the dipper is part of the boom and the dozer blade is fixed. No plant manufacturer name, badge or model number appears anywhere. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35324/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MiniExcavatorWithRaisingBoomToolHireDepotAndPlantYard(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35324/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35324/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35324/v1/model.glb" alt="Mini excavator with raising boom (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35324/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35324/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-8120e9d5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.