# Wallpaper steam stripper (Tool Hire Depot and Plant Yard)

Electric wallpaper steam stripper: an orange tank unit 0.42 m across on rubber feet with a filler cap, a pressure gauge and a red safety valve, a charcoal steam hose coiled over the handle and a flat steam plate stood against the tank.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-51490f90
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35313/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-51490f90
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 852 triangles, 1,852 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 0.44 × 0.66 × 0.59
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Electric wallpaper steam stripper: an orange tank unit 0.42 m across on rubber feet with a filler cap, a pressure gauge and a red safety valve, a charcoal steam hose coiled over the handle and a flat steam plate stood against the tank. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.44 by 0.66 by 0.59 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The hose is modelled as a solid coil on its handle and the steam plate leans against the tank; nothing on this unit moves. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35313/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WallpaperSteamStripperToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35313/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35313/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35313/v1/model.glb" alt="Wallpaper steam stripper (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35313/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35313/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-51490f90 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.