# Wash bay frame with jet washer (Tool Hire Depot and Plant Yard)

Open wash bay frame 3 m wide, 2.8 m tall and 2.4 m deep: a blue portal in box section with splash panels on three sides, a wall mounted jet washer with a lance in its holster and a hose on the rail, a brush on a hook and a yellow kerb.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-4c6a4627
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35334/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-4c6a4627
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 1,000 triangles, 2,293 vertices, 10 meshes, 10 materials, 1 textures
- **Size (m):** 3.14 × 2.82 × 2.58
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Open wash bay frame 3 m wide, 2.8 m tall and 2.4 m deep: a blue portal in box section with splash panels on three sides, a wall mounted jet washer with a lance in its holster and a hose on the rail, a brush on a hook and a yellow kerb. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.14 by 2.82 by 2.58 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The splash panels, the hose run and the lance are modelled solid, and the jet washer's reel is fixed because the hose is modelled draped on the rail rather than wound. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35334/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WashBayFrameWithJetWasherToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35334/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35334/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35334/v1/model.glb" alt="Wash bay frame with jet washer (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35334/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35334/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-4c6a4627 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.