# Heavy duty hire racking bay, 3 m (Tool Hire Depot and Plant Yard)

Boltless racking bay 3 m wide, 2.7 m tall and 1.1 m deep on blue uprights with yellow impact guards and orange beams, loaded the way a hire fleet is stored: cased tools, breakers on their ends, coiled leads, boxed consumables and a strapped pallet on the top beam.

- **URL:** https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-28b1dcb6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35307/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-28b1dcb6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 2,812 triangles, 6,503 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 3.12 × 3.32 × 1.14
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Boltless racking bay 3 m wide, 2.7 m tall and 1.1 m deep on blue uprights with yellow impact guards and orange beams, loaded the way a hire fleet is stored: cased tools, breakers on their ends, coiled leads, boxed consumables and a strapped pallet on the top beam. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.12 by 3.32 by 1.14 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The uprights are inset 60 mm from each end, so two bays butted at their ports stand as a paired frame with a 120 mm gap and no two faces meet. Static geometry; no rig, collision or navigation data. Static bay; the stored tools, the pallet and its strapping are modelled solid and none of them lift off. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35307/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HeavyDutyHireRackingBay3MToolHireDepotAndPlantYard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35307/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35307/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35307/v1/model.glb" alt="Heavy duty hire racking bay, 3 m (Tool Hire Depot and Plant Yard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35307/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35307/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-28b1dcb6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.