# Coaster Support Column 12 m (Theme Park Rides and Coasters)

Tubular steel coaster support 12 m tall, with a yellow painted kick plate, a bolted base flange and a saddle plate on top for the track spine to sit in.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-d8436d35
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28637/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-d8436d35
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Cute, Stylized, Modular, Exterior
- **Geometry:** 880 triangles, 2,015 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.9 × 12.07 × 0.7
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Tubular steel coaster support 12 m tall, with a yellow painted kick plate, a bolted base flange and a saddle plate on top for the track spine to sit in. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.90 by 12.07 by 0.70 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the footprint centre. The base port sits on a footer pad and the saddle plate is 12.00 m above it. Static geometry; no rig, collision or navigation data. Static structural piece: no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28637/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CoasterSupportColumn12MThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28637/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28637/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28637/v1/model.glb" alt="Coaster Support Column 12 m (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28637/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28637/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-d8436d35 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.