# Queue Rail Straight 1 m (Theme Park Rides and Coasters)

Modular 1 m queue barrier: two teal tube rails between steel posts with yellow ball finials, for switchback queue lines and crowd control.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-d7066e93
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28666/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-d7066e93
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Cute, Stylized, Modular, Exterior
- **Geometry:** 304 triangles, 668 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.15 × 1.095 × 1.15
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Modular 1 m queue barrier: two teal tube rails between steel posts with yellow ball finials, for switchback queue lines and crowd control. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.15 by 1.09 by 1.15 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the run; the ports sit on the post centres. Static geometry; no rig, collision or navigation data. Static model: no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28666/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function QueueRailStraight1MThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28666/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28666/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28666/v1/model.glb" alt="Queue Rail Straight 1 m (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28666/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28666/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-d7066e93 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.