# Bumper Car Arena (Theme Park Rides and Coasters)

Sixteen metre bumper car arena: a steel floor plate inside red and yellow crash rails, six moulded cars with rubber skirts and pickup poles, and a lit roof grid on four corner masts.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-c59d60f4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28661/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-c59d60f4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Cute, Stylized, Exterior, Kit / Set
- **Geometry:** 8,796 triangles, 19,181 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 16.6 × 5.32 × 11.679
- **Animations:** none
- **File size:** 0.35 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Sixteen metre bumper car arena: a steel floor plate inside red and yellow crash rails, six moulded cars with rubber skirts and pickup poles, and a lit roof grid on four corner masts. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 16.60 by 5.32 by 11.68 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the floor plate. Static geometry; no rig, collision or navigation data. Nothing on this model moves: the cars are parked on the plate as scenery, because a driveable car belongs to the game rather than to the arena, and the ceiling grid is modelled solid.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28661/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BumperCarArenaThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28661/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28661/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28661/v1/model.glb" alt="Bumper Car Arena (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28661/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28661/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-c59d60f4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.