# Spinning Teacups (Theme Park Rides and Coasters)

Spinning teacup ride: six oversized cups with handles and cream rims on a teal turntable edged with bulbs, each cup turning on its own centre plate while the platform revolves beneath them.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-70d0de97
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28657/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-70d0de97
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Cute, Stylized, Animated, Exterior
- **Geometry:** 5,560 triangles, 12,452 vertices, 25 meshes, 8 materials, 1 textures
- **Size (m):** 13.25 × 2.45 × 13.258
- **Animations:** platform-spin, cup-spin
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Spinning teacup ride: six oversized cups with handles and cream rims on a teal turntable edged with bulbs, each cup turning on its own centre plate while the platform revolves beneath them. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 13.25 by 2.45 by 13.26 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the turntable. Two systems: platform-spin turns the deck and cup-spin turns each cup on its own plate. Rigid node-transform clips: platform-spin and cup-spin. No skinning. The cups turn in place rather than orbiting with the deck, because a rigid node cannot both ride a parent turntable and spin on its own centre; the deck, kerb, fence and booth are static.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28657/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SpinningTeacupsThemeParkRidesAndCoasters(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28657/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28657/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28657/v1/model.glb" alt="Spinning Teacups (Theme Park Rides and Coasters)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28657/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28657/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-70d0de97 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.