# Coaster Support A Frame (Theme Park Rides and Coasters)

Splayed A frame support for banked coaster track, 6.4 m tall on a 3.6 m base, with a cross tie, corner gussets and a saddle plate that takes the spine at the apex.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-54432161
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28640/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-54432161
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Cute, Stylized, Modular, Exterior
- **Geometry:** 216 triangles, 482 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4.2 × 6.51 × 0.7
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Splayed A frame support for banked coaster track, 6.4 m tall on a 3.6 m base, with a cross tie, corner gussets and a saddle plate that takes the spine at the apex. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.20 by 6.51 by 0.70 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin between the two feet on the ground plane. Both base ports take a footer pad; the wide saddle carries a banked curve without twisting the spine. Static geometry; no rig, collision or navigation data. Static structural piece: no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28640/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CoasterSupportAFrameThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28640/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28640/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28640/v1/model.glb" alt="Coaster Support A Frame (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28640/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28640/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-54432161 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.