# Park Fountain (Theme Park Rides and Coasters)

Six metre park fountain: a cream basin with a teal coping and a red band, a two tier centrepiece with spouting bowls, and a still water surface with coins on the floor.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-296bb2b9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28714/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-296bb2b9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Cute, Stylized, Exterior, Kit / Set
- **Geometry:** 1,404 triangles, 3,197 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 6.12 × 3.42 × 6.12
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Six metre park fountain: a cream basin with a teal coping and a red band, a two tier centrepiece with spouting bowls, and a still water surface with coins on the floor. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 6.12 by 3.42 by 6.12 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the basin, 6 m across. Static geometry; no rig, collision or navigation data. Nothing moves and there are no jets: the water is a flat glass surface in each bowl, because falling water is a particle effect the engine supplies rather than geometry.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28714/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParkFountainThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28714/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28714/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28714/v1/model.glb" alt="Park Fountain (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28714/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28714/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-296bb2b9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.