# Park Entrance Gate (Theme Park Rides and Coasters)

Twelve metre park entrance gate: two rendered pavilions with ticket windows either side of a red arch, a bulb edged marquee panel ready for a park name and pennants along the parapet.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-20fe20c0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28674/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-20fe20c0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Cute, Stylized, Exterior, Kit / Set
- **Geometry:** 2,312 triangles, 5,211 vertices, 7 meshes, 7 materials, 2 textures
- **Size (m):** 12.4 × 9.52 × 3.52
- **Animations:** none
- **File size:** 0.16 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Twelve metre park entrance gate: two rendered pavilions with ticket windows either side of a red arch, a bulb edged marquee panel ready for a park name and pennants along the parapet. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 12.40 by 9.52 by 3.52 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the 5.2 m opening, which faces along Z. The marquee panel is left blank so a developer can letter it with their own park name. Static geometry; no rig, collision or navigation data. Static model: no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28674/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParkEntranceGateThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28674/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28674/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28674/v1/model.glb" alt="Park Entrance Gate (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28674/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28674/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-20fe20c0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.