# Wooden Coaster Track Straight 4 m (Theme Park Rides and Coasters)

Straight 4 m run of wooden coaster track: two laminated timber stringers capped with steel flat rails, a centre ledger and close spaced cross ties.

- **URL:** https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-05fc4aac
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28644/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-05fc4aac
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Cute, Stylized, Modular, Exterior
- **Geometry:** 184 triangles, 426 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 1.26 × 0.46 × 4.001
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Straight 4 m run of wooden coaster track: two laminated timber stringers capped with steel flat rails, a centre ledger and close spaced cross ties. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.26 by 0.46 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z forward. Pivot on the grid origin, running surface 0.46 m above the underside of the ledger. Ports a and b sit on the centreline at each end. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28644/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WoodenCoasterTrackStraight4MThemeParkRidesAndCoasters(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28644/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28644/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28644/v1/model.glb" alt="Wooden Coaster Track Straight 4 m (Theme Park Rides and Coasters)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28644/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28644/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-05fc4aac · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.