# House Tabs on a Track, Drawn Open (Theatre Stage and Backstage)

The same 7.4 m tab track with both leaves drawn off to the sides and gathered into deep folds, leaving the opening clear. Use it where the curtain is open for the whole scene and nothing needs to move.

- **URL:** https://3dassets.dev/assets/theatre-stage-and-backstage-house-tabs-on-track-open-00c29a91
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35877/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theatre-stage-and-backstage-house-tabs-on-track-open-00c29a91
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,048 triangles, 6,582 vertices, 8 meshes, 4 materials, 0 textures
- **Size (m):** 7.503 × 5.29 × 0.482
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 7.4 m tab track with both leaves drawn off to the sides and gathered into deep folds, leaving the opening clear. Use it where the curtain is open for the whole scene and nothing needs to move. The open pose is baked into the geometry, so this variant carries no clips: take the closed model where the tabs have to draw. Metre units, +Y up, the house side toward +Z, resting on y=0. Named pivoted nodes: tab-left, tab-left/black, tab-left/gilt, tab-right, tab-right/black, tab-right/gilt. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35877/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HouseTabsOnATrackDrawnOpenTheatreStageAndBackstage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35877/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35877/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35877/v1/model.glb" alt="House Tabs on a Track, Drawn Open (Theatre Stage and Backstage)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35877/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35877/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/theatre-stage-and-backstage-house-tabs-on-track-open-00c29a91 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.