# Exit Sign and Door Module (Theatre Stage and Backstage)

The 2 m wall module with a 1.5 m pair of exit doors in it: crimson leaves on a boarded frame with push bars and kick plates, under a lit exit box carrying an abstract bar and arrow rather than any wording.

- **URL:** https://3dassets.dev/assets/theatre-stage-and-backstage-exit-sign-and-door-module-f64fc225
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35901/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/theatre-stage-and-backstage-exit-sign-and-door-module-f64fc225
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Kit / Set, Interior
- **Geometry:** 1,224 triangles, 2,753 vertices, 11 meshes, 8 materials, 0 textures
- **Size (m):** 2 × 4.6 × 0.32
- **Animations:** open, close
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The 2 m wall module with a 1.5 m pair of exit doors in it: crimson leaves on a boarded frame with push bars and kick plates, under a lit exit box carrying an abstract bar and arrow rather than any wording. Both leaves are named nodes on their outer stiles and swing away from the house, which is the way a real exit door has to open. Metre units, +Y up, the house side toward +Z, resting on y=0. Named pivoted nodes: door-1, door-1/metal, door-2, door-2/metal. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35901/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ExitSignAndDoorModuleTheatreStageAndBackstage(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35901/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35901/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35901/v1/model.glb" alt="Exit Sign and Door Module (Theatre Stage and Backstage)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35901/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35901/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/theatre-stage-and-backstage-exit-sign-and-door-module-f64fc225 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.