# Four Shaft Floor Loom (Textile Weaving and Dye Workshop)

Four-shaft ash floor loom with separated shaft frames, individual eyed heddles, suspended cords, slatted reed beater, visible warp path, cloth roller, brake wheels and four linked treadles. All mechanisms fixed.

- **URL:** https://3dassets.dev/assets/textile-weaving-and-dye-workshop-four-shaft-floor-loom-1a5daeaa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29532/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/textile-weaving-and-dye-workshop-four-shaft-floor-loom-1a5daeaa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 71,604 triangles, 46,404 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.8 × 1.65 × 1.51
- **Animations:** none
- **File size:** 1.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Four-shaft ash floor loom with separated shaft frames, individual eyed heddles, suspended cords, slatted reed beater, visible warp path, cloth roller, brake wheels and four linked treadles. All mechanisms fixed. Dimensions 1.80 × 1.65 × 1.51 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Ash timber, indigo textiles, cream enamel and steel fittings. Static artisan equipment; no simulated machinery or fluids. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29532/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FourShaftFloorLoomTextileWeavingAndDyeWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29532/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29532/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29532/v1/model.glb" alt="Four Shaft Floor Loom (Textile Weaving and Dye Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29532/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29532/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/textile-weaving-and-dye-workshop-four-shaft-floor-loom-1a5daeaa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.