# Tattoo studio floor (Tattoo and Piercing Studio)

A whole studio laid from 2 m floor tiles and 2 m wall bays: two artists booths side by side behind runs of flash art and a mirror, divided by free standing panels, each with its chair, work light on an arm, stool, rolling tray of ink caps and a machine on its stand, armrest,...

- **URL:** https://3dassets.dev/assets/tattoo-and-piercing-studio-tattoo-studio-858ca7b3-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34565/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tattoo-and-piercing-studio-tattoo-studio-858ca7b3-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 70,492 triangles, 77,307 vertices, 292 meshes, 12 materials, 0 textures
- **Size (m):** 16.001 × 2.868 × 14.074
- **Animations:** none
- **File size:** 1.50 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A whole studio laid from 2 m floor tiles and 2 m wall bays: two artists booths side by side behind runs of flash art and a mirror, divided by free standing panels, each with its chair, work light on an arm, stool, rolling tray of ink caps and a machine on its stand, armrest, power supply and cartridge drawers; the sterile area behind the wall with two autoclave benches, an ultrasonic cleaner, a pouch rack, two sterile stores, a wash basin, dispensers, sharps and pedal bins and a cleaning trolley; a piercing bay in its own corner with the bed, instrument tray, light, stool and mirror; and a reception desk, jewellery case, two facing sofa runs, portfolio tables, plants and a neon style sign at the front.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34565/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TattooStudioFloorTattooAndPiercingStudio(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34565/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34565/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34565/v1/model.glb" alt="Tattoo studio floor (Tattoo and Piercing Studio)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34565/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34565/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tattoo-and-piercing-studio-tattoo-studio-858ca7b3-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.