# Breacher Running Pose (Tactical Shooter Hill Town)

Free 3D model of a tactical FPS operator character in a running pose for a defending team, a static posed figure with no rig or skeleton. Measures 0.72 by 1.64 by 1.60 m.

- **URL:** https://3dassets.dev/assets/tactical-shooter-hill-town-breacher-running-6fd9182e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27577/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/tactical-shooter-hill-town-breacher-running-6fd9182e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 7,992 triangles, 6,198 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.72 × 1.642 × 1.598
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Breacher of the defending side, in teal grey: a visored helmet, heavy shoulder and shin pads and a thick front plate. The figure is caught mid stride at a run with the rifle carried low. This is a static posed figure, with no rig or skeleton: the pose is baked into the mesh and the four poses of this operator ship as four separate models. A generic carbine is modelled into the hands as part of the same mesh and cannot be swapped or removed. Dimensions 0.72 by 1.64 by 1.60 m (X by Y by Z). Metre units, +Y up, the figure faces +Z, ground contact at y = 0 with the origin on the footprint centre. Invented uniform and equipment: no badges, insignia, flags, unit markings or lettering, and no wound, blood or gore geometry. Static geometry; no rig, skeleton, skinning, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27577/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BreacherRunningPoseTacticalShooterHillTown(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27577/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27577/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27577/v1/model.glb" alt="Breacher Running Pose (Tactical Shooter Hill Town)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27577/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27577/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/tactical-shooter-hill-town-breacher-running-6fd9182e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.