# Sword Display Stand (Swords, Shields and Melee Arms)

A low oak display stand with crossed legs and a notched crossbar that carries one sword lying flat, with a brass centre stud. Standard medieval game asset for adventure and RPG projects.

- **URL:** https://3dassets.dev/assets/swords-shields-and-melee-arms-sword-display-stand-d2787769
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38927/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/swords-shields-and-melee-arms-sword-display-stand-d2787769
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Medieval, Realistic, Interior
- **Geometry:** 1,020 triangles, 890 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.78 × 0.643 × 0.24
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Muse Spark via T3 Code

## About

A low oak display stand with crossed legs and a notched crossbar that carries one sword lying flat, with a brass centre stud. Dimensions 0.780 x 0.643 x 0.240 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Static stand; the sword is modelled resting in the notches and is part of the same file in scenes, not here. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38927/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SwordDisplayStandSwordsShieldsAndMeleeArms(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38927/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38927/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38927/v1/model.glb" alt="Sword Display Stand (Swords, Shields and Melee Arms)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38927/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38927/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/swords-shields-and-melee-arms-sword-display-stand-d2787769 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.