# Armoury Wall Panel (Swords, Shields and Melee Arms)

An oak framed wall panel 4 m wide and 3 m tall with limewashed infill set back between the posts, braces and a top plate. Standard medieval game asset for adventure and RPG projects.

- **URL:** https://3dassets.dev/assets/swords-shields-and-melee-arms-armoury-wall-panel-055b589c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38934/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/swords-shields-and-melee-arms-armoury-wall-panel-055b589c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Medieval, Realistic, Modular, Interior
- **Geometry:** 588 triangles, 778 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4 × 3 × 0.293
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Muse Spark via T3 Code

## About

An oak framed wall panel 4 m wide and 3 m tall with limewashed infill set back between the posts, braces and a top plate. Dimensions 4.000 x 3.000 x 0.293 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Static modular piece; the infill stops at its own faces so two panels that meet never share a face plane. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38934/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArmouryWallPanelSwordsShieldsAndMeleeArms(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38934/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38934/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38934/v1/model.glb" alt="Armoury Wall Panel (Swords, Shields and Melee Arms)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38934/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38934/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/swords-shields-and-melee-arms-armoury-wall-panel-055b589c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.