# Silted Floor Module (Sunken City and Underwater Ruins)

Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m.

- **URL:** https://3dassets.dev/assets/sunken-city-and-underwater-ruins-silted-floor-module-51b7b580
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36946/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/sunken-city-and-underwater-ruins-silted-floor-module-51b7b580
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Fantasy, Low Poly, Modular, Exterior
- **Geometry:** 288 triangles, 864 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4 × 0.273 × 4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m. Dimensions 4.00 by 0.27 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Connectors: north (seabed-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); south (seabed-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); east (seabed-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); west (seabed-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0). Tiles edge to edge with every other ground module in the pack on a 4 m grid; the full width silt slab means a mixed floor never shows background between two pieces. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36946/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SiltedFloorModuleSunkenCityAndUnderwaterRuins(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36946/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36946/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36946/v1/model.glb" alt="Silted Floor Module (Sunken City and Underwater Ruins)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36946/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36946/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/sunken-city-and-underwater-ruins-silted-floor-module-51b7b580 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.