# Kelp Frond Cluster (Sunken City and Underwater Ruins)

Cluster of six kelp stipes 2.4 to 3.4 m tall on one holdfast, each carrying four bladed fronds, modelled standing as if in a slow current.

- **URL:** https://3dassets.dev/assets/sunken-city-and-underwater-ruins-kelp-frond-cluster-03fbdaa1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36984/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/sunken-city-and-underwater-ruins-kelp-frond-cluster-03fbdaa1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Fantasy, Low Poly, Exterior
- **Geometry:** 1,124 triangles, 3,372 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 2.205 × 3.22 × 2.399
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Cluster of six kelp stipes 2.4 to 3.4 m tall on one holdfast, each carrying four bladed fronds, modelled standing as if in a slow current. Dimensions 2.20 by 3.22 by 2.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Solid and static. Kelp bends along its whole length, which needs a joint per segment or a vertex shader; one rigid node transform cannot do it, so the pose is modelled instead. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36984/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function KelpFrondClusterSunkenCityAndUnderwaterRuins(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36984/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36984/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36984/v1/model.glb" alt="Kelp Frond Cluster (Sunken City and Underwater Ruins)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36984/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36984/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/sunken-city-and-underwater-ruins-kelp-frond-cluster-03fbdaa1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.