# Barnacle Crust Plate (Sunken City and Underwater Ruins)

Barnacle crust plate 1.8 by 1.4 m and 0.13 m thick, forty four shells of mixed size on a dark rock skin, to lay over stone or a wreck.

- **URL:** https://3dassets.dev/assets/sunken-city-and-underwater-ruins-barnacle-crust-plate-b0d05df1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36991/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/sunken-city-and-underwater-ruins-barnacle-crust-plate-b0d05df1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Fantasy, Low Poly, Exterior
- **Geometry:** 1,088 triangles, 3,264 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.678 × 0.197 × 1.31
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Barnacle crust plate 1.8 by 1.4 m and 0.13 m thick, forty four shells of mixed size on a dark rock skin, to lay over stone or a wreck. Dimensions 1.68 by 0.20 by 1.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Sits flat: drop it on a wall top, a hull or a column drum and it reads as growth on the surface. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36991/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BarnacleCrustPlateSunkenCityAndUnderwaterRuins(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36991/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36991/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36991/v1/model.glb" alt="Barnacle Crust Plate (Sunken City and Underwater Ruins)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36991/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36991/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/sunken-city-and-underwater-ruins-barnacle-crust-plate-b0d05df1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.