# Anemone Cluster (Sunken City and Underwater Ruins)

Four anemones on one rock, 1.5 m across, each a short column under a crown of nine blunt tentacles, modelled open.

- **URL:** https://3dassets.dev/assets/sunken-city-and-underwater-ruins-anemone-cluster-55408610
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36989/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/sunken-city-and-underwater-ruins-anemone-cluster-55408610
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Fantasy, Low Poly, Exterior
- **Geometry:** 796 triangles, 2,388 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.103 × 0.894 × 1.114
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four anemones on one rock, 1.5 m across, each a short column under a crown of nine blunt tentacles, modelled open. Dimensions 1.10 by 0.89 by 1.11 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Static: every tentacle would need its own joint, so the open pose is modelled rather than animated. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36989/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AnemoneClusterSunkenCityAndUnderwaterRuins(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36989/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36989/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36989/v1/model.glb" alt="Anemone Cluster (Sunken City and Underwater Ruins)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36989/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36989/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/sunken-city-and-underwater-ruins-anemone-cluster-55408610 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.