# Watertight Bulkhead with Dogged Door (Submarine Interior and Control Room)

A watertight bulkhead filling a 3.5 m internal hull: stiffened plating, a bolted blank inspection plate and a 720 by 1520 mm oval doorway with a 200 mm sill, closed by a dogged door. The leaf carries six dogs and its dogging wheel and swings on the door node.

- **URL:** https://3dassets.dev/assets/submarine-interior-and-control-room-watertight-bulkhea-edeb80fe
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36469/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/submarine-interior-and-control-room-watertight-bulkhea-edeb80fe
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Animated
- **Geometry:** 2,152 triangles, 4,650 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 0.345 × 3.5 × 3.5
- **Animations:** open, close
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A watertight bulkhead filling a 3.5 m internal hull: stiffened plating, a bolted blank inspection plate and a 720 by 1520 mm oval doorway with a 200 mm sill, closed by a dogged door. The leaf carries six dogs and its dogging wheel and swings on the door node. Set it on the joint between two hull ring sections, standing on the deck flat, unrotated: the plating already fills the hull's YZ plane with the door leaf and its dogging wheel toward +X, so turning it 90 degrees lays it fore and aft down the boat instead of across it. Metre units, +Y up, the operator side toward +X, resting on y=0. Named pivoted nodes: door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36469/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function WatertightBulkheadWithDoggedDoorSubmarineInteriorAndControlRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36469/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36469/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36469/v1/model.glb" alt="Watertight Bulkhead with Dogged Door (Submarine Interior and Control Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36469/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36469/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/submarine-interior-and-control-room-watertight-bulkhea-edeb80fe · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.