# Torpedo Stowage Rack (Submarine Interior and Control Room)

A two tier stowage rack 4.9 m long: six uprights with grab bars, longitudinal beams, roller saddles on both tiers and lifting eyes on the upright heads, with one plain finned weapon lashed on the lower tier.

- **URL:** https://3dassets.dev/assets/submarine-interior-and-control-room-torpedo-stowage-ra-b6027bd6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36495/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/submarine-interior-and-control-room-torpedo-stowage-ra-b6027bd6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,648 triangles, 9,678 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 5.839 × 2.045 × 1.14
- **Animations:** none
- **File size:** 0.18 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A two tier stowage rack 4.9 m long: six uprights with grab bars, longitudinal beams, roller saddles on both tiers and lifting eyes on the upright heads, with one plain finned weapon lashed on the lower tier. Static geometry; chain lashings are modelled where they lie, because a chain is not reachable with one rigid node transform. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36495/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TorpedoStowageRackSubmarineInteriorAndControlRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36495/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36495/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36495/v1/model.glb" alt="Torpedo Stowage Rack (Submarine Interior and Control Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36495/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36495/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/submarine-interior-and-control-room-torpedo-stowage-ra-b6027bd6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.