# Bunk Stack with Curtains (Submarine Interior and Control Room)

A three tier bunk stack 1.96 m long and 2.2 m tall: corner posts, steel pans with crowned mattresses, pillows, fiddle rails, stowage nets under each pan, reading lamps at the heads, and curtain rails with the curtains gathered back at both ends of every berth.

- **URL:** https://3dassets.dev/assets/submarine-interior-and-control-room-bunk-stack-with-cu-374a4fc5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36498/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/submarine-interior-and-control-room-bunk-stack-with-cu-374a4fc5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 9,168 triangles, 18,345 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 1.96 × 2.47 × 0.72
- **Animations:** none
- **File size:** 0.34 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A three tier bunk stack 1.96 m long and 2.2 m tall: corner posts, steel pans with crowned mattresses, pillows, fiddle rails, stowage nets under each pan, reading lamps at the heads, and curtain rails with the curtains gathered back at both ends of every berth. The curtains are static, because hanging cloth is not reachable with one rigid node transform. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36498/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BunkStackWithCurtainsSubmarineInteriorAndControlRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36498/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36498/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36498/v1/model.glb" alt="Bunk Stack with Curtains (Submarine Interior and Control Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36498/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36498/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/submarine-interior-and-control-room-bunk-stack-with-cu-374a4fc5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.