# Trestle Stall Red Awning (Street Food Market and Food Trucks)

The trestle stall with its awning, valance and cloth in the second market colour, red instead of green, so a run of stalls beside one another never repeats. The geometry and the produce trays are unchanged.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-trestle-stall-red-a-b0ea3177
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34287/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-trestle-stall-red-a-b0ea3177
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 328 triangles, 984 vertices, 6 meshes, 5 materials, 0 textures
- **Size (m):** 2.6 × 2.32 × 1.33
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The trestle stall with its awning, valance and cloth in the second market colour, red instead of green, so a run of stalls beside one another never repeats. The geometry and the produce trays are unchanged. Overall 2.600 x 2.320 x 1.330 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Cosmetic colour variant of trestle-stall-with-awning; the geometry is unchanged. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34287/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TrestleStallRedAwningStreetFoodMarketAndFoodTrucks(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34287/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34287/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34287/v1/model.glb" alt="Trestle Stall Red Awning (Street Food Market and Food Trucks)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34287/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34287/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-trestle-stall-red-a-b0ea3177 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.