# String Light Run on Poles (Street Food Market and Food Trucks)

A 6 m bay of festoon lighting: a 3.6 m steel pole on a base plate with a cross arm, and a sagging cord of eight bulbs leaving it. Bays butt pole to span so a row of them lights a whole market. The cord is rigid and the bulbs do not emit light.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-string-light-run-on-44c8d9c0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34293/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-string-light-run-on-44c8d9c0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 920 triangles, 2,760 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 6.213 × 3.76 × 0.42
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 6 m bay of festoon lighting: a 3.6 m steel pole on a base plate with a cross arm, and a sagging cord of eight bulbs leaving it. Bays butt pole to span so a row of them lights a whole market. The cord is rigid and the bulbs do not emit light. Overall 6.213 x 3.760 x 0.420 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (lights), end (lights). Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34293/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StringLightRunOnPolesStreetFoodMarketAndFoodTrucks(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34293/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34293/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34293/v1/model.glb" alt="String Light Run on Poles (Street Food Market and Food Trucks)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34293/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34293/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-string-light-run-on-44c8d9c0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.