# Stall Counter Module (Street Food Market and Food Trucks)

A 2 m serving counter module at 950 mm: a timber fascia with a kick recess and a yellow rail, a steel worktop overhanging it and two feet set in from the ends so modules butt into a run of any length. End ports on both ends.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-stall-counter-modul-2f352fdb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34291/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-stall-counter-modul-2f352fdb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 84 triangles, 252 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.06 × 0.95 × 0.7
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2 m serving counter module at 950 mm: a timber fascia with a kick recess and a yellow rail, a steel worktop overhanging it and two feet set in from the ends so modules butt into a run of any length. End ports on both ends. Overall 2.060 x 0.950 x 0.700 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (counter), end (counter). Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34291/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StallCounterModuleStreetFoodMarketAndFoodTrucks(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34291/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34291/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34291/v1/model.glb" alt="Stall Counter Module (Street Food Market and Food Trucks)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34291/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34291/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-stall-counter-modul-2f352fdb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.