# Picnic Bench (Street Food Market and Food Trucks)

A 1.8 m picnic bench: a four slat timber top at 780 mm on two splayed steel A frames with a tie bar between them, and a fixed bench plank down each side at 490 mm. Seats about six. Static timber and steel; nothing folds.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-picnic-bench-0f446ae7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34299/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-picnic-bench-0f446ae7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 240 triangles, 720 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.8 × 0.77 × 1.605
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.8 m picnic bench: a four slat timber top at 780 mm on two splayed steel A frames with a tie bar between them, and a fixed bench plank down each side at 490 mm. Seats about six. Static timber and steel; nothing folds. Overall 1.800 x 0.770 x 1.605 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34299/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PicnicBenchStreetFoodMarketAndFoodTrucks(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34299/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34299/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34299/v1/model.glb" alt="Picnic Bench (Street Food Market and Food Trucks)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34299/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34299/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-picnic-bench-0f446ae7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.