# Market Stall Frame Bare (Street Food Market and Food Trucks)

The same 3 m gazebo reduced to its frame: four legs on footplates, the eaves frame and the rafters, with no canopy, sheets, counter or board, so a developer can dress the pitch with the pack counter modules, awnings and signage of their own choosing.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-market-stall-frame--b7c13845
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34286/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-market-stall-frame--b7c13845
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Stylized, Exterior, Kit / Set
- **Geometry:** 252 triangles, 756 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3.04 × 2.915 × 3.04
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 3 m gazebo reduced to its frame: four legs on footplates, the eaves frame and the rafters, with no canopy, sheets, counter or board, so a developer can dress the pitch with the pack counter modules, awnings and signage of their own choosing. Overall 3.040 x 2.915 x 3.040 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of gazebo-stall-with-canopy. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34286/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MarketStallFrameBareStreetFoodMarketAndFoodTrucks(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34286/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34286/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34286/v1/model.glb" alt="Market Stall Frame Bare (Street Food Market and Food Trucks)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34286/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34286/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-market-stall-frame--b7c13845 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.