# Coffee Van (Street Food Market and Food Trucks)

A 4.8 m panel van converted to a coffee bar: a low glazed cab, a 1.5 m serving aperture in the kerb side with a counter lip and an awning, and a roof header board. Shorter and lower than the food truck, so a pitch can take both. Four rolling wheels and a lifting hatch.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-coffee-van-a1e18b75
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34279/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-coffee-van-a1e18b75
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Exterior, Animated
- **Geometry:** 804 triangles, 2,412 vertices, 15 meshes, 6 materials, 0 textures
- **Size (m):** 2.732 × 2.99 × 4.891
- **Animations:** open, close, roll
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4.8 m panel van converted to a coffee bar: a low glazed cab, a 1.5 m serving aperture in the kerb side with a counter lip and an awning, and a roof header board. Shorter and lower than the food truck, so a pitch can take both. Four rolling wheels and a lifting hatch. Overall 2.732 x 2.990 x 4.891 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: hatch, four wheel nodes. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34279/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CoffeeVanStreetFoodMarketAndFoodTrucks(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34279/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34279/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34279/v1/model.glb" alt="Coffee Van (Street Food Market and Food Trucks)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34279/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34279/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-coffee-van-a1e18b75 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.