# Cake Stand with Dome (Street Food Market and Food Trucks)

A 580 mm cake stand: a timber plate on a steel column and a weighted base, an iced cake on it cut into sixteen with berries round the rim, and a glass dome with a timber knob hinged along its back edge. The dome opens and closes as one rigid node.

- **URL:** https://3dassets.dev/assets/street-food-market-and-food-trucks-cake-stand-with-dom-4104ec88
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34321/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/street-food-market-and-food-trucks-cake-stand-with-dom-4104ec88
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior, Animated
- **Geometry:** 1,080 triangles, 3,240 vertices, 7 meshes, 6 materials, 1 textures
- **Size (m):** 0.5 × 0.58 × 0.5
- **Animations:** open, close
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 580 mm cake stand: a timber plate on a steel column and a weighted base, an iced cake on it cut into sixteen with berries round the rim, and a glass dome with a timber knob hinged along its back edge. The dome opens and closes as one rigid node. Overall 0.500 x 0.580 x 0.500 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: dome. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34321/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CakeStandWithDomeStreetFoodMarketAndFoodTrucks(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34321/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34321/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34321/v1/model.glb" alt="Cake Stand with Dome (Street Food Market and Food Trucks)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34321/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34321/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/street-food-market-and-food-trucks-cake-stand-with-dom-4104ec88 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.