# Airship keel truss (Steampunk Airship Dock and Workshop)

A 12 m riveted keel girder with a plank walkway, a rail and outriggers for the engine cars.

- **URL:** https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-airship-keel-truss-566216fd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36040/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/steampunk-airship-dock-and-workshop-airship-keel-truss-566216fd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Historical, Stylized, Exterior
- **Geometry:** 752 triangles, 1,740 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 3.871 × 1.795 × 12.055
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The keel: a 12 m riveted lattice girder 1.5 m wide and 1.0 m deep, with a planked walkway and a handrail along the top and a pair of outriggers each side for the engine cars. It rests on its bottom chord at y=0 so it can also be photographed on the shop floor. Assembled about the ship axis, the envelope centre is the datum: the nose cone sits 11.6 m forward of it, the tail unit 10.0 m aft, the keel truss 4.0 m below and the gondola 2.2 m below the keel. Bounding size 3.87 x 1.80 x 12.05 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36040/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AirshipKeelTrussSteampunkAirshipDockAndWorkshop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36040/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36040/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36040/v1/model.glb" alt="Airship keel truss (Steampunk Airship Dock and Workshop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36040/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36040/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/steampunk-airship-dock-and-workshop-airship-keel-truss-566216fd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.