# Six wheel locomotive tender (Steam Era Railway and Rolling Stock)

A six-wheel tender with a coal space, curved side coping, water filler and rear steps.

- **URL:** https://3dassets.dev/assets/steam-era-railway-and-rolling-stock-six-wheel-tender-4a91f3f7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/11484/v2/model.glb
- **Download (counted):** https://3dassets.dev/download/steam-era-railway-and-rolling-stock-six-wheel-tender-4a91f3f7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 3,812 triangles, 11,436 vertices, 19 meshes, 7 materials, 0 textures
- **Size (m):** 2.7 × 3.38 × 7
- **Animations:** wheel-roll
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 7.0 m six-wheel locomotive tender: a water tank wrapped around an open coal space, curved side coping, water filler dome, rear footsteps and grab rails, on three axles with journal axleboxes and leaf springs. Wheel flanges rest on y=0, so the rail plane sits at y=0.03; place the vehicle at y=0.47 over a matching track module. Coupler ports sit on the buffer faces at y=1.09. Bounding size 2.70 x 3.38 x 7.00 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: wheel-1-right, wheel-1-left, wheel-2-right, wheel-2-left, wheel-3-right, wheel-3-left. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11484/v2/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SixWheelLocomotiveTenderSteamEraRailwayAndRollingStock(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/11484/v2/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/11484/v2/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/11484/v2/model.glb" alt="Six wheel locomotive tender (Steam Era Railway and Rolling Stock)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11484/v2/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/11484/v2/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/steam-era-railway-and-rolling-stock-six-wheel-tender-4a91f3f7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.