# Goods 0-6-0 with the smokebox door open (Steam Era Railway and Rolling Stock)

The 0-6-0 goods locomotive posed on shed with the smokebox door swung fully open on its hinge.

- **URL:** https://3dassets.dev/assets/steam-era-railway-and-rolling-stock-goods-0-6-0-smokeb-68e4d951
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/14772/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/steam-era-railway-and-rolling-stock-goods-0-6-0-smokeb-68e4d951
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Historical, Realistic, Exterior
- **Geometry:** 7,396 triangles, 22,188 vertices, 26 meshes, 6 materials, 0 textures
- **Size (m):** 2.7 × 3.974 × 9
- **Animations:** wheel-roll
- **File size:** 0.26 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 9.0 m 0-6-0 goods locomotive with its smokebox door, ring, straps and dart swung 90 degrees open on the hinge for char cleaning, exposing the smokebox interior. Every other assembly is unchanged. Wheel flanges rest on y=0, so the rail plane sits at y=0.03; place the vehicle at y=0.47 over a matching track module. Coupler ports sit on the buffer faces at y=1.09. Bounding size 2.70 x 3.97 x 9.00 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: wheel-driver-1-right, wheel-driver-1-left, wheel-driver-2-right, wheel-driver-2-left, wheel-driver-3-right, wheel-driver-3-left, coupling-rod-right, motion-right, coupling-rod-left, motion-left. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14772/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function Goods060WithTheSmokeboxDoorOpenSteamEraRailwayAndRollingStock(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/14772/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/14772/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/14772/v1/model.glb" alt="Goods 0-6-0 with the smokebox door open (Steam Era Railway and Rolling Stock)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/14772/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/14772/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/steam-era-railway-and-rolling-stock-goods-0-6-0-smokeb-68e4d951 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.