# Moon landing hall (Solar System and Astronauts)

A closed 8 by 8 m moon landing hall on the gallery grid: sixteen floor tiles, white and dark wall bays with a glazed door pair, corner posts and a ceiling strip over a wall of star backdrops. The four leg lander stands centre stage with its flag and plaque, two astronauts on...

- **URL:** https://3dassets.dev/assets/solar-system-and-astronauts-moon-landing-corner-0c00b28a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/39278/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/solar-system-and-astronauts-moon-landing-corner-0c00b28a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 105,296 triangles, 162,766 vertices, 164 meshes, 14 materials, 0 textures
- **Size (m):** 8.052 × 3.022 × 8.01
- **Animations:** none
- **File size:** 3.07 MB
- **Downloads:** 15
- **AI used (contributor-reported):** yes; model: Claude Opus 5.5

## About

A closed 8 by 8 m moon landing hall on the gallery grid: sixteen floor tiles, white and dark wall bays with a glazed door pair, corner posts and a ceiling strip over a wall of star backdrops. The four leg lander stands centre stage with its flag and plaque, two astronauts on the floor and a third drifting against the stars; the moon and the Earth face each other on plinths with the comms satellite beside the Earth. The west side is a comet wall with both comet models and the planet mobile, the east side a hands-on table with the asteroid set, the orrery and two stools, and two classroom benches face the diorama from the door end beside a kiosk, a telescope and three lit charts.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39278/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MoonLandingHallSolarSystemAndAstronauts(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39278/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/39278/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/39278/v1/model.glb" alt="Moon landing hall (Solar System and Astronauts)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39278/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/39278/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/solar-system-and-astronauts-moon-landing-corner-0c00b28a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.