# Astronaut Standing (Solar System and Astronauts)

A 2 m astronaut figure standing at ease: white suit with convolute joints, gold visor under a white hood, chest control box with hoses, life support backpack with antenna, treaded boots and a red commander stripe.

- **URL:** https://3dassets.dev/assets/solar-system-and-astronauts-astronaut-standing-fc81276d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/39245/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/solar-system-and-astronauts-astronaut-standing-fc81276d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Interior, Kit / Set, PBR textures
- **Geometry:** 18,700 triangles, 29,041 vertices, 8 meshes, 8 materials, 0 textures
- **Size (m):** 0.836 × 2.016 × 0.595
- **Animations:** none
- **File size:** 0.56 MB
- **Downloads:** 12
- **AI used (contributor-reported):** yes; model: Claude Opus 5.5

## About

A 2 m astronaut figure standing at ease: white suit with convolute joints, gold visor under a white hood, chest control box with hoses, life support backpack with antenna, treaded boots and a red commander stripe. Overall 0.84 by 2.02 by 0.59 m (X by Y by Z). Metre units, +Y up, the display face toward +Z, resting on y=0. Rests on its boot soles at y=0 with the origin on the footprint; the suit is 1.9 m to the helmet crown and the whip antenna tops out at 2 m. Static geometry: the suit is rigid parts and there is no skinning here. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39245/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AstronautStandingSolarSystemAndAstronauts(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39245/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/39245/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/39245/v1/model.glb" alt="Astronaut Standing (Solar System and Astronauts)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39245/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/39245/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/solar-system-and-astronauts-astronaut-standing-fc81276d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.